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- Chain rule on the exponential: .
- .
Answer:
Grade 12 · MCV4U · Calculus & Vectors
is the one function that is its own derivative: at every point, the slope of equals its height. Every other exponential function differentiates to itself times a constant.
The two rules.
The second follows from the first. Since , you can write , and the chain rule brings down the constant . For , , and the two rules agree.
With the chain rule. When the exponent is anything other than plain , multiply by the derivative of the exponent:
So and . The exponent stays exactly as it was.
The common mistake is using the power rule on an exponential. The power rule is for a variable base and a constant exponent, like . Here the base is constant and the exponent varies, so is , not .
Solving . An exponential is never zero, so when a derivative factors as times something, only the other factor can be zero. Factor out the exponential and solve what is left. This is how you find the turning points of a function like .
Growth models. For , the rate of change is . The rate is proportional to the amount present, which is what exponential growth means.
Leave values exact unless the question asks for a decimal.
Easy first, test level last. Try each one on paper, then open the solution.
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Medium
Answer: ; horizontal tangents at and .
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Answer: About bacteria per hour at ; the rate reaches per hour at hours.
Martian Lab teaches this in the Derivatives of Logarithmic & Exponential Functions lesson of its MCV4U Derivatives of Trig, Exp and Log unit. Watch it, then take the Derivatives of Trig, Exp and Log practice tests to see if it stuck.
Watch the Derivatives of Logarithmic & Exponential Functions lesson freeFree Derivatives of Trig, Exp and Log practice test, with solutions
More Derivatives of Trig, Exp and Log topics: Derivatives of Sin, Cos and Tan
More MCV4U topics: Evaluating Limits · Chain Rule · Optimization Problems · Related Rates · Curve Sketching Steps · Dot Product and Projections · Cross Product, Area and Torque · Equations of Planes · Intersection of Three Planes · Continuity · Derivative from First Principles · Power, Product and Quotient Rules · Velocity and Acceleration · Increasing, Decreasing and Critical Points · Concavity and the Second Derivative Test · Adding and Subtracting Vectors · Cartesian Vectors in 2D and 3D · Force and Velocity Vector Problems · Equations of Lines in 3D · Intersection of Lines and Planes · Distance from a Point to a Line or Plane