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- Rewrite as powers: .
- Power rule on each term: .
- Positive exponents: .
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Grade 12 · MCV4U · Calculus & Vectors
Three rules do most of the differentiating in MCV4U. The power rule handles single terms, the product rule handles two functions multiplied, and the quotient rule handles one divided by another.
Power rule. for any real exponent : whole numbers, negatives and fractions. Bring the exponent down and lower it by one. Constants come along for the ride, and a sum is differentiated term by term.
To use it on roots and reciprocals, rewrite them as powers first: and . Then differentiate, and rewrite with positive exponents at the end.
Product rule. If , then
Derivative of the first times the second, plus the first times the derivative of the second. The derivative of a product is not the product of the derivatives: , not .
Quotient rule. If , then
The order in the numerator matters because of the minus sign. Start with the derivative of the top. A common memory aid is "low d-high minus high d-low, over low squared".
Which rule? Look at the outermost operation. A plus or minus sign: term by term. Two pieces multiplied, both with in them: product rule. A fraction with in the denominator: quotient rule. If the denominator is a single power like , it is faster to split the fraction or rewrite with negative exponents and use the power rule.
Simplify at the end. For a quotient, expand the numerator and collect like terms, but leave the denominator squared and unexpanded. That form shows where the derivative is zero and where it is undefined, which the next units use.
Easy first, test level last. Try each one on paper, then open the solution.
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Martian Lab teaches this in the Product and Quotient Rules lesson of its MCV4U Derivatives unit. Watch it, then take the Derivatives practice tests to see if it stuck.
Watch the Product and Quotient Rules lesson freeFree Derivatives practice test, with solutions
More Derivatives topics: Chain Rule · Velocity and Acceleration
More MCV4U topics: Evaluating Limits · Optimization Problems · Related Rates · Curve Sketching Steps · Dot Product and Projections · Cross Product, Area and Torque · Equations of Planes · Intersection of Three Planes · Continuity · Derivative from First Principles · Increasing, Decreasing and Critical Points · Concavity and the Second Derivative Test · Derivatives of e^x and a^x · Derivatives of Sin, Cos and Tan · Adding and Subtracting Vectors · Cartesian Vectors in 2D and 3D · Force and Velocity Vector Problems · Equations of Lines in 3D · Intersection of Lines and Planes · Distance from a Point to a Line or Plane